Space Colony was a blast and a great opportunity to explore a wide range of voice talent. In addition to my role as casting director I was also a contributing script writer for this game. Huge credit must also be given to the wonderful improvisational skills of the actors themselves. An eerie and foreboding sci-fi backdrop juxtaposed against a motley crew of misfits attempting to colonize and survive on alien planets made for a truly unique experience. Because this title was all about personalities, getting the voice acting right was critical. Venus, the unflappable heroine;Tami, a vulgar chain smoking alcoholic cowgirl; Billy Bob, the mentally challenged country hick with a heart of gold; Candy, the quintessential superficial valley girl who never shuts up; Daisy, the peace-loving spaced out hippie chick; Slim, the adolescent, hormone infused gangsta wannabe; Greg, the egomaniacal womanizer; Stig, the Norweigan Hell's Angel and Dean, the cool black guy are only a sampling of the bizarre and over-the-top cast from this title, and no cliché was spared.
The Base computer.
A medley of the personalities.
Trailer (audio only).

"The voice acting is excellent and the delivery of many of the amusing one liners is spot on and non-annoying. That's really saying something...Sound 9 out of 10" -  The Next Level, October 2003
"The sounds and music in Space Colony are of a high standard. There is a variety of in game soundtracks which all have an atmospheric feel.
The character voices have been very well done. Because there are different nationalities within the base walls, a number of different voice artists have been used and the dialogue is very varied....Sound 8.5 out of 10" -  Gamers Hell - November 2003
Siege at Sorrel Rift is a contemporary and metaphoric story of love, war, and divorce, and was written in Sonnet form by Veronica Paulina. When we set about creating a multimedia adaptation we made the stylistic choice to avoid emphasizing the iambic pentameter, and instead opted for a more natural read.

“if you’re looking for an entertaining management/combat game, Space Colony is hard to beat. As you might guess, a lot of the charm of the game comes from watching the colonists go about their daily routines… the colonists actually talk to each other -- no sim-talk here -- and their voice acting is first rate. Sound 13 out of 15” – Gameover, October 2003
“Great voice acting!” – The Armchair Empire, October 2003
“The presentation aspect of Space Colony carries over to its polished sound production as well. All of the in-game sound effects contain the beeps, whirls and buzz’s that one would associate with a mechanized, robotic future. I absolutely loved the robotisized feminine voice that comes up over your intercom, and warns you when you’re about to quit a game – an extremely nice touch. Your colonists each contain their own unique dialogue. Sound 9 out of 10”  - Game Chronicles, Nov 2003
“When you get down to the nitty gritty though, there are two aspects of the game that stand out to make it an addictive romp. Number one is the characters. These guys are a real treat and some of them should be given an award for best performance. The designers went a long way to making these people real. The voices are absolutely top-notch. I can’t think of a game with better performances. And the characters are crystal clear. You know who they are from step one and, yes, you care about them because of that. 8.6 out of 10” – Worth Playing, October 2003
“The amusing characters burst with personality thanks to vibrant animation and charismatic voice acting. The sonic feast continues with striking, cosmic sound effects and a score right out of Mars Attacks.” – GamePro, October 2003
Excerpt from Siege At Sorrel Rift. *

Excerpt from Siege At Sorrel Rift. *

In the studio with the author.

A classier pose.

*Music for Siege at Sorrel Rift used on license and not composed by NOP.
Excerpt from Space Colony (simulating voices over radio).
Voice Over